Polylithic 0.3.9

Hello fellow hunters! We just released the new exciting update of our Polylithic game along with combat locking and lots of other features that you have requested. Get the Polylithic Early Access

0.3.9

  • Added targeting system

  • New Standing Torch item

  • Improved visibility through foliage

  • The mouse position is now frozen during camera rotation

  • Character attacks in facing direction when using a controller

  • Projectile path visualization

  • Crafting queue bugfix

  • Points of interest now have dialogue

  • Club and Spear attacks have been adjusted

  • Tribespeople now look at nearby gatherable, people, and wildlife

  • Tribespeople now have a few additional idle animations


0.3.8

  • Crouching is much more effective at hiding from animals, but only if not already spotted

  • Wildlife now respects line of sight when discovering the player or NPCs

  • Hostile animals are more likely to target the player than Assisting NPCs

  • Bears attack more reliably

  • New "Unstick" option in the System menu if you ever get stuck and are unable to move

  • NPCs now have idle interactions with more objects while doing Gathering tasks

  • NPCs will activate idle interactions more frequently when they have a Task assigned

  • Tribe food consumption rate slightly decreased

  • Food buff duration slightly increased

  • Values on the tribe hunger display have been corrected

  • Improved ingredients displayed in crafting wheel

  • Shaman no longer displays an unfollow window in certain situations

  • Animals now show signs of damage


0.3.7


  • Key Remapping

  • Settings Menu is now divided into tabs

  • The sleeping bag now uses Hide instead of Leather

  • Fishing Tribe Task is now Gathering instead of Hunting

  • Bears and White Bears will no longer immediately try to kill each other

  • Deer are no longer scared by all non-hostile wildlife

  • Tribespeople can no longer craft raw Flames and store them in the stockpile

  • NPCs no longer desperately try to climb on top of campfires and stockpiles

  • NPCs no longer spend half their time in water in the final camp

  • Initial camp stockpiles are moved when migrating

  • New UI to warn you when trying to assign a Task to an Assisting NPC

  • New tooltip panel to explain tribe hunger and consumption

  • Tribespeople can no longer be assigned tasks that they lack the Skill Level for

  • Tasks are ordered by required Skill Level

  • Localization and UI adjustments


More?

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Polylithic 0.4.1