Polylithic - One Year in Early Access

The 0.7 is here, and with it, we prepared a video recapping the last six months of polylithic development. It has also already been a year in Early Access; wow! Time flies fast, and I am sorry that the game is still not finished, but those of you who are following us closely know that we are constantly pushing and improving the world of polylithic, and there are great things stored for you in the future.

Get the Polylithic Early Access

We are currently working on:

Big things are in the works, and while this means fewer frequent updates, it’s all for a good cause! Here's what’s keeping us busy

  • Multiplayer

  • Improving Sandbox Generation

  • Brand new fight and controller system

  • A new Happiness system that will help the gameplay shine

  • New stuff for the 2nd Era

  • Graphical Optimization (object pooling)

  • New Demo

  • New Story stuff

  • And new exciting bugs!

Some other small things were:

  • Hostile mobs no longer spawn around the player, but spawn based on the Biome instead

  • Hostile mobs no longer spawn from certain spawners on the first day in Sandbox

  • Fixed an issue where tribe members would sometimes not be available for inspection in the pause menu or Tasks after Migrations

  • Fixed an issue where tribe members would not migrate to the new site if both Migrations are done in a single session

  • Reduced intermittent stutters during gameplay

  • Improved physics efficiency

  • Fixed errors caused when loading old terrain in the Sandbox

  • The surface of water no longer casts shadows

  • Fixed Pongo aggressively sniffing the player

  • New title screen video

  • Quest bug fixes

  • Quest UI fixed and improved (Clicking area, different states)

  • Tribe member count improved

  • Better localization

  • Ivory statues cant be "removed"

  • Fixed quest location triggers

  • Stockpile icon fix

  • Fixed monument location Quest Vast Wilderness

  • Fixed map loading in Campaign

  • Fix for certain quests becoming unprogressive

  • Stalk Cover now allows for building a Bed underneath it and counts as housing for 1

  • The Unstuck button in the System menu will now also teleport mobs (including NPCs) a short distance.

  • Tribe members now restore health each time they eat from the village stockpile.

  • Reduced GPU hit from fireflies and some particles.

  • Tribe members are now displayed on the map

  • Updated the generic stockpile’s technology tier

  • The required item count for unlocking tiers in Sandbox has been fixed

  • Fix some localization issues for tips

  • Fixed some issues in Shards of the Past

  • Added many behaviors for pigs, including crop-eating when hungry

  • Hole trap bait now only attracts the closest animal

  • Fixed targeting of Wolf

  • Improved French localization

  • Improved controller support in several menus

  • Improved behavior of domesticated pigs

  • Reduced intermittent stutters while the game is idle

  • Reduced stutters while saving, loading, and generating terrain chunks

  • Improved VRAM usage by ~100MB

  • Improved RAM usage by ~300MB

  • Fixed an issue causing persistent slowdowns if aggroed mobs unloaded weirdly

  • Compiled code with higher optimization settings

  • Fixed some Milestone Quests

  • Fixed placement of certain objects

  • Added ability to loot dead Tribespeople

  • Fixed carving wheel for animals in Prologue

  • Improved modular house detection

  • Fixed some issues with cows

  • Certain types of grass now respect detail distance for better performance on low settings

  • Reduced stuttering over extended periods of inactivity

  • Improved aiming controls when using a controller

  • Cursor properly unlocks when alt–tabbing

  • Cow houses now support snapping

  • Reduced stutters when loading new terrain chunks in Sandbox

  • New terrain chunks now generate faster in Sandbox

  • Neighboring terrain chunks no longer have gaps in water

  • Fixed an issue when picking up certain spawned renewable resources

  • Fixed mobs rarely instantly despawning

  • Overhauled generated terrain in Sandbox mode:

  • Rivers are better, and there’s more of them

  • Ocean biome

  • Improved transitions between biomes and various elements

  • Reduced verticality

  • Previously generated chunks will keep your old terrain and structures, so there may be harsh transitions between old and new chunks

  • The game now pauses while interacting with save locations

  • Added a slot to destroy items from the inventory screen

  • Improved memory efficiency while saving and loading


We want to hear from you!

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:


🎮 Polylithic Early Access

🐦 Polylithic Twitter

😋 Polylithic Discord

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Polylithic - 6 Months after Release