Polylithic - One Year in Early Access
The 0.7 is here, and with it, we prepared a video recapping the last six months of polylithic development. It has also already been a year in Early Access; wow! Time flies fast, and I am sorry that the game is still not finished, but those of you who are following us closely know that we are constantly pushing and improving the world of polylithic, and there are great things stored for you in the future.
Get the Polylithic Early Access
We are currently working on:
Big things are in the works, and while this means fewer frequent updates, it’s all for a good cause! Here's what’s keeping us busy
Multiplayer
Improving Sandbox Generation
Brand new fight and controller system
A new Happiness system that will help the gameplay shine
New stuff for the 2nd Era
Graphical Optimization (object pooling)
New Demo
New Story stuff
And new exciting bugs!
Some other small things were:
Hostile mobs no longer spawn around the player, but spawn based on the Biome instead
Hostile mobs no longer spawn from certain spawners on the first day in Sandbox
Fixed an issue where tribe members would sometimes not be available for inspection in the pause menu or Tasks after Migrations
Fixed an issue where tribe members would not migrate to the new site if both Migrations are done in a single session
Reduced intermittent stutters during gameplay
Improved physics efficiency
Fixed errors caused when loading old terrain in the Sandbox
The surface of water no longer casts shadows
Fixed Pongo aggressively sniffing the player
New title screen video
Quest bug fixes
Quest UI fixed and improved (Clicking area, different states)
Tribe member count improved
Better localization
Ivory statues cant be "removed"
Fixed quest location triggers
Stockpile icon fix
Fixed monument location Quest Vast Wilderness
Fixed map loading in Campaign
Fix for certain quests becoming unprogressive
Stalk Cover now allows for building a Bed underneath it and counts as housing for 1
The Unstuck button in the System menu will now also teleport mobs (including NPCs) a short distance.
Tribe members now restore health each time they eat from the village stockpile.
Reduced GPU hit from fireflies and some particles.
Tribe members are now displayed on the map
Updated the generic stockpile’s technology tier
The required item count for unlocking tiers in Sandbox has been fixed
Fix some localization issues for tips
Fixed some issues in Shards of the Past
Added many behaviors for pigs, including crop-eating when hungry
Hole trap bait now only attracts the closest animal
Fixed targeting of Wolf
Improved French localization
Improved controller support in several menus
Improved behavior of domesticated pigs
Reduced intermittent stutters while the game is idle
Reduced stutters while saving, loading, and generating terrain chunks
Improved VRAM usage by ~100MB
Improved RAM usage by ~300MB
Fixed an issue causing persistent slowdowns if aggroed mobs unloaded weirdly
Compiled code with higher optimization settings
Fixed some Milestone Quests
Fixed placement of certain objects
Added ability to loot dead Tribespeople
Fixed carving wheel for animals in Prologue
Improved modular house detection
Fixed some issues with cows
Certain types of grass now respect detail distance for better performance on low settings
Reduced stuttering over extended periods of inactivity
Improved aiming controls when using a controller
Cursor properly unlocks when alt–tabbing
Cow houses now support snapping
Reduced stutters when loading new terrain chunks in Sandbox
New terrain chunks now generate faster in Sandbox
Neighboring terrain chunks no longer have gaps in water
Fixed an issue when picking up certain spawned renewable resources
Fixed mobs rarely instantly despawning
Overhauled generated terrain in Sandbox mode:
Rivers are better, and there’s more of them
Ocean biome
Improved transitions between biomes and various elements
Reduced verticality
Previously generated chunks will keep your old terrain and structures, so there may be harsh transitions between old and new chunks
The game now pauses while interacting with save locations
Added a slot to destroy items from the inventory screen
Improved memory efficiency while saving and loading
We want to hear from you!
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